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Quick Intro
Acess is a POSIX based (not fully compatable, due to some design decisions) operating system developed primarily by John Hodge (a.k.a. thePowersGang).
It's primary design principle is simplicity. This means that if a feature will make the codebase cluttered, it is dropped until it can be implemented in a clean way.
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Latest news posts
 
GUIv3 Released (belated announcement) Posted 2012-03-31 23:07:08 by thePowersGang

Ok, so in the beginning, back with AcessOS/AcessBasic, there was AxWin. It was my attempt at making a GUI system, and to an extent, it worked... although I never wrote anything real for it. Then I started work on AxWin2, which was going to be a very tablet/iOS style interface. There would be no windows, just full screen tabs. This turned out to be a nightmare to implement, and the lack of dialogs would have crippled it.

So, I started planning AxWin3. This sat unloved in the git tree for quite a while, until not long after the 0.13 release, I started really working on it. 0.14 is the first GUI release, however stability is questionable.

On that note, I plan to finish bugfixing everything sometime soon (at least for this round of features) and release 0.15

ASCII Star Wars Posted 2011-08-07 12:54:41 by thePowersGang

In preparation for the UWA open day next weekend, I have been giving the Acess2 networking code a real workout using the telnet ASCII Star Wars stream from towel.blinkenlights.nl (thanks to the guys who made that)

After several days of fixing fiddly bugs (including some dumb ones in non-networking code), I managed to get the entire show to play through. :)

The next week will be spent cleaning up some little issues and getting the display presentable, so I can show it off for the UCC's stand.

Suddenly, new release Posted 2011-02-13 20:10:36 by thePowersGang

So, finally after three months, I've uploaded a new release file. Most of the changes between the two versions have been in the networking code (implementing routing tables, cleaning up usability issues).

Aside from that, there were a heap of bugs fixed and issues resolved (e.g. user apps shouldn't be able to segfault and take out the kernel any more)

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